[Champion Balance Patch Information]
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※ Adjustments
1. [Possession Hawk] Wind Damage and
Trinity – Wind Attribute Damage limited value was changed.
2. [Possession Puma] Gained CP was
adjusted to match game contents.
3. [Snake Illusion] Gained CP was changed.
4. [Hawk Dissector] Gained CP was
adjusted to match game contents.
5. [Bear Blow] Used and Gained CP
were changed.
6. [Bulls Rush] Used and Gained CP
were changed. Shooting Range was changed.
7. [Puma Acceleration] Gained CP was
adjusted to match game contents.
8. [Lethal Weapon] Gained CP was
changed.
9. [Last bullet] Gained CP was
adjusted to match game contents.
10. [Last bullet] Physical Damage
was changed.
11. [Hit End] Gained CP was
adjusted to match game contents.
12. [Hit End] Physical Damage
was changed.
13. [Aura Explosion] Gained CP was
adjusted to match game contents.
14. [Aura Explosion] Physical Damage
was changed.
15. [Happy Blossom] Wind Attribute
Damage was changed. Explosion Range was removed.
16. [Reflection] Used CP was
changed and Gained CP was removed.
17. [Change Crisis] Used CP was
changed
18. [Maximum Break] Wind Damage was
removed. Attack Speed and Cooltime were changed.
19. [Bulls Heart] Max HP Increase
rate was changed.
20. [Secret Book Decipher] Passive effect was
changed.
21. [Hawk Anatomize] Gained CP was
adjusted to match game contents. Special effect was changed.
22. [Final Bullet] Gained CP was
adjusted to match game contents.
23. [Final Bullet] Special effect was
removed
24. [Deadly Weapon] Gained CP and
special effect were changed.
25. [Aura Blast] Used CP was
adjusted to match game contents.
26. [Aura Blast] Repeated hit count
was added, and range was changed.
27. [Aura Blast] Gained CP,
Physical Damage, special effect was changed.
28. [Snake Specter] Gained CP was adjusted
to match game contents.
29. [Maximum Exceed] Attack Speed was
changed and Wind Damage was removed.
30. [Hit Climax] Physical Damage
was changed.
31. [Puma Leap] Gained CP was
adjusted to match game contents.
32. [Bear Stroke] Used CP and Gained
CP were changed.
33. [Vision - Change Crisis] Changed to
existing skill information.
Possession Bulls
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Combat Effect –
Absolute Damage
Increase
|
Trinity Effect
– The number of Hits
increase per Attack Number
|
Notes
|
1
|
0
|
1.3
|
1.5
|
20
|
2.01
|
Combat Effect’s maintaining
time lasts until
Afk effect
|
2
|
0
|
1.6
|
3
|
30
|
2.02
|
3
|
0
|
1.9
|
4.5
|
40
|
2.03
|
4
|
0
|
2.2
|
6
|
50
|
2.04
|
5
|
0
|
2.5
|
7.5
|
60
|
2.05
|
6
|
0
|
2.8
|
9
|
70
|
2.06
|
7
|
0
|
3.1
|
10.5
|
80
|
2.07
|
8
|
0
|
3.4
|
12
|
90
|
2.08
|
9
|
0
|
3.7
|
13.5
|
100
|
2.09
|
10
|
0
|
4
|
15
|
110
|
2.1
|
20
|
0
|
7
|
30
|
210
|
2.2
|
30
|
0
|
10
|
45
|
310
|
2.3
|
40
|
0
|
13
|
60
|
410
|
2.4
|
50
|
0
|
16
|
75
|
510
|
2.5
|
: Combat Effect Maintain Time has changed
Trinity
Effect - The number of Hits increase per Attack Number is limited to maximum 4
Possession Hawk
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Wind Attribute Damage
|
Shooting Range
(m)
|
Combat Effect –
Number of attacks Increase
|
Combat Effect –
Attack Speed
(%)
|
Trinity –
Wind Attribute
Additional Damage (%)
|
Notes
|
1
|
11
|
1.5
|
Removed
|
14
|
Removed
|
Removed
|
10.5
|
0.5
|
Combat Effect’s maintaining
time lasts until
Afk effect
|
2
|
12
|
2
|
16
|
11
|
1
|
3
|
13
|
2.5
|
18
|
11.5
|
1.5
|
4
|
14
|
3
|
20
|
12
|
2
|
5
|
15
|
3.5
|
22
|
12.5
|
2.5
|
6
|
16
|
4
|
24
|
13
|
3
|
7
|
17
|
4.5
|
26
|
13.5
|
3.5
|
8
|
18
|
5
|
28
|
14
|
4
|
9
|
19
|
5.5
|
30
|
14.5
|
4.5
|
10
|
20
|
6
|
32
|
15
|
5
|
20
|
30
|
11
|
52
|
20
|
10
|
30
|
40
|
16
|
72
|
25
|
15
|
40
|
50
|
21
|
92
|
30
|
20
|
50
|
60
|
26
|
112
|
35
|
25
|
<
Skill changes >
Physical
damage was removed and changed into a melee attack.
Wind
Attribute Damage is added.
Combat
Effect – Number of Attacks Increase has changed into Attack Speed.
Combat
Effect Maintain Time has changed.
Combat
Effect – Attack Speed is limited to 50%
Trinity
– Wind Attribute Damage is limited to 50%
Possession Bear
Level
|
CP Used
|
CP Gained
|
Physical damage
(%)
|
Accuracy
(%)
|
Combat Effect – CP
Gained per 10 sec Increase
|
Combat Effect –
Hit Rate Increase (%)
|
Trinity –
Attack Range
(m)
|
Attack Range
(m)
|
Notes
|
1
|
0
|
1.4
|
1.5
|
Removed
|
Removed
|
1.05
|
1.01
|
1.5
|
Combat Effect’s maintaining
time lasts until
Afk effect
|
2
|
0
|
1.8
|
3
|
1.1
|
1.02
|
3
|
0
|
2.2
|
4.5
|
1.15
|
1.03
|
4
|
0
|
2.6
|
6
|
1.2
|
1.04
|
5
|
0
|
3
|
7.5
|
1.25
|
1.05
|
6
|
0
|
3.4
|
9
|
1.3
|
1.06
|
7
|
0
|
3.8
|
10.5
|
1.35
|
1.07
|
8
|
0
|
4.2
|
12
|
1.4
|
1.08
|
9
|
0
|
4.6
|
13.5
|
1.45
|
1.09
|
10
|
0
|
5
|
15
|
1.5
|
1.1
|
20
|
0
|
9
|
30
|
2
|
1.2
|
30
|
0
|
13
|
45
|
2.5
|
1.3
|
40
|
0
|
17
|
60
|
3
|
1.4
|
50
|
0
|
21
|
75
|
3.5
|
1.5
|
<
Skill changes > : Changed to front area of effect attack.
Combat
Effect – CP gained per 10 sec Increase has changed into Hit Rate Increase.
Accuracy
was removed and Combat Effect Maintain Time has changed.
Combat
Effect – Hit Rate Increase is limited to 5%
Trinity – Attack
Range is limited to 3
Possession Snake
Level
|
CP Used
|
CP Gained
|
Physical damage
(%)
|
Enemy’s CP
Reduction
|
Paralyze Rate
(%)
|
Combat Effect –
Cool Time Reduction
(%)
|
Combat Effect –
CP Increase
|
Trinity –
True damage in proportion to
CP used
|
Notes
|
1
|
0
|
1.4
|
1.5
|
5.1
|
Removed
|
Removed
|
1.5
|
10.1
|
Combat Effect’s maintaining
time lasts until
Afk effect
|
2
|
0
|
1.8
|
3
|
5.2
|
2
|
10.2
|
3
|
0
|
2.2
|
4.5
|
5.3
|
2.5
|
10.3
|
4
|
0
|
2.6
|
6
|
5.4
|
3
|
10.4
|
5
|
0
|
3
|
7.5
|
5.5
|
3.5
|
10.5
|
6
|
0
|
3.4
|
9
|
5.6
|
4
|
10.6
|
7
|
0
|
3.8
|
10.5
|
5.7
|
4.5
|
10.7
|
8
|
0
|
4.2
|
12
|
5.8
|
5
|
10.8
|
9
|
0
|
4.6
|
13.5
|
5.9
|
5.5
|
10.9
|
10
|
0
|
5
|
15
|
6
|
6
|
11
|
20
|
0
|
9
|
30
|
7
|
11
|
12
|
30
|
0
|
13
|
45
|
8
|
16
|
13
|
40
|
0
|
17
|
60
|
9
|
21
|
14
|
50
|
0
|
21
|
75
|
10
|
26
|
15
|
<
Skill changes > : Enemy’s CP reduction was added and Paralyze Rate was
removed.
Combat
Effect – Cooltime Reduction was changed into Gained CP Increase.
Combat
Effect Maintain Time has changed.
Enemy’s
CP Reduction is limited to 12.
Trinity
- True damage in proportion to CP used is limited to maximum 20.
Possession Puma
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Combat Effect –
Critical Hit Increase
(%)
|
Number of Attacks
|
Notes
|
1
|
10.5
|
1.7
|
1
|
10.5
|
2
|
Combat Effect’s maintaining
time lasts until
Afk effect
|
2
|
11
|
3.4
|
2
|
11
|
3
|
11.5
|
5.1
|
3
|
11.5
|
4
|
12
|
6.8
|
4
|
12
|
5
|
12.5
|
8.5
|
5
|
12.5
|
6
|
13
|
10.2
|
6
|
13
|
7
|
13.5
|
11.9
|
7
|
13.5
|
8
|
14
|
13.6
|
8
|
14
|
9
|
14.5
|
15.3
|
9
|
14.5
|
10
|
15
|
17
|
10
|
15
|
20
|
20
|
34
|
20
|
20
|
30
|
25
|
51
|
30
|
14
|
40
|
30
|
68
|
40
|
20
|
50
|
35
|
85
|
50
|
35
|
<
Skill changes >
Number
of Attacks was added. Combat Effect Maintain Time has changed.
Snake Illusion
Level
|
CP Used
|
CP Gained
|
Changed CP Gained
|
Spirit Damage
(%)
|
Additional Damage
(%)
|
Spirit Attack Number
|
Physical Damage
(%)
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
1
|
11.5
|
-10.1
|
6
|
Removed
|
Removed
|
Removed
|
43
|
4
|
2
|
2
|
13
|
-10.2
|
7
|
46
|
3
|
14.5
|
-10.3
|
8
|
49
|
4
|
16
|
-10.4
|
9
|
52
|
5
|
17.5
|
-10.5
|
10
|
55
|
6
|
19
|
-10.6
|
11
|
58
|
7
|
20.5
|
-10.7
|
12
|
61
|
8
|
22
|
-10.8
|
13
|
64
|
9
|
23.5
|
-10.9
|
14
|
67
|
10
|
25
|
-11
|
15
|
70
|
20
|
40
|
-12
|
25
|
100
|
30
|
55
|
-13
|
35
|
130
|
40
|
70
|
-14
|
45
|
160
|
50
|
85
|
-15
|
55
|
190
|
<
Skill changes >
Spirit
Damage / Additional Damage / Spirit Attack Number were removed.
Pulling
target in front of Champion effect was added.
Shooting
Range was changed from 4 to 2.
Hawk Dissector
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Additional Damage
(%)
|
Movement Speed Reduction
|
Number of Attacks
|
Attack Range
(m)
|
All Elements Attribute
Resistance Reduction
|
Changed
All Elements Attribute Resistance Reduction
|
Defense Reduction Value
(%)
|
Maintain Time
|
Notes
|
1
|
26.2
|
1
|
-32.5
|
2
|
Removed
|
Removed
|
3 Times
|
2.04
|
-5.5
|
-10.1
|
-10.1
|
10 sec
|
Area centered around self.
|
2
|
27.4
|
2
|
-30
|
4
|
2.06
|
-6
|
-10.2
|
-10.2
|
3
|
28.6
|
3
|
-27.5
|
6
|
2.08
|
-6.5
|
-10.3
|
-10.3
|
4
|
29.8
|
4
|
-25
|
8
|
2.1
|
-7
|
-10.4
|
-10.4
|
5
|
31
|
5
|
-22.5
|
10
|
2.12
|
-7.5
|
-10.5
|
-10.5
|
6
|
32.2
|
6
|
-20
|
12
|
2.14
|
-8
|
-10.6
|
-10.6
|
7
|
33.4
|
7
|
-17.5
|
14
|
2.16
|
-8.5
|
-10.7
|
-10.7
|
8
|
34.6
|
8
|
-15
|
16
|
2.18
|
-9
|
-10.8
|
-10.8
|
9
|
35.8
|
9
|
-12.5
|
18
|
2.2
|
-9.5
|
-10.9
|
-10.9
|
10
|
37
|
10
|
-10
|
20
|
2.22
|
-10
|
-11
|
-11
|
20
|
49
|
20
|
15
|
40
|
2.42
|
-15
|
-12
|
-12
|
30
|
61
|
30
|
40
|
60
|
2.62
|
-20
|
-13
|
-13
|
40
|
73
|
40
|
65
|
80
|
2.82
|
-25
|
-14
|
-14
|
50
|
85
|
50
|
90
|
100
|
3.02
|
-30
|
-15
|
-15
|
<
Skill changes >
Physical
damage was increased.
Additional
Damage and Movement Speed Reduction were removed.
3
Attacks were added,
Changed
to area of effect skill, affecting circular area around the Champion.
Hit
area is limited to maximum 3.
Changed
All Elements Attribute Resistance Reduction.
Added
Defense Reduction..
Bear Blow
Level
|
CP Used
|
Changed Used
CP
|
CP Gained
|
Changed
CP Gained
|
Physical Damage
(%)
|
Additional Damage
(%)
|
Knock Back Rate
|
Knock Back Rate
(Guild Battle)
|
Knock Back Range
(M)
|
Movement Speed
Reduction
(%)
|
1
|
32
|
43
|
-29
|
2
|
53
|
Removed
|
52
|
11
|
1.53
|
-25.5
|
2
|
34
|
46
|
-28
|
4
|
56
|
54
|
11
|
1.56
|
-26
|
3
|
36
|
49
|
-27
|
6
|
59
|
56
|
12
|
1.59
|
-26.5
|
4
|
38
|
52
|
-26
|
8
|
62
|
58
|
12
|
1.62
|
-27
|
5
|
40
|
55
|
-25
|
10
|
65
|
60
|
13
|
1.65
|
-27.5
|
6
|
42
|
58
|
-24
|
12
|
68
|
62
|
13
|
1.68
|
-28
|
7
|
44
|
61
|
-23
|
14
|
71
|
64
|
14
|
1.71
|
-28.5
|
8
|
46
|
64
|
-22
|
16
|
74
|
66
|
14
|
1.74
|
-29
|
9
|
48
|
67
|
-21
|
18
|
77
|
68
|
15
|
1.77
|
-29.5
|
10
|
50
|
70
|
-20
|
20
|
80
|
70
|
15
|
1.8
|
-30
|
20
|
70
|
100
|
-10
|
40
|
110
|
90
|
20
|
2.1
|
-35
|
30
|
90
|
130
|
0
|
60
|
140
|
110
|
25
|
2.4
|
-40
|
40
|
110
|
160
|
10
|
80
|
170
|
130
|
30
|
2.7
|
-45
|
50
|
130
|
190
|
20
|
100
|
200
|
150
|
35
|
3
|
-50
|
<
Skill changes >
Additional
damage was removed
Bulls Rush
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Changed CP Gained
|
Physical Damage
(%)
|
Additional Damage
(%)
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
Paralyze Rate per 1 sec
(m)
|
1
|
21
|
52
|
-19
|
21
|
23.5
|
Removed
|
3.02
|
6
|
Removed
|
2
|
22
|
54
|
-18
|
22
|
27
|
3.04
|
3
|
23
|
56
|
-17
|
23
|
30.5
|
3.06
|
4
|
24
|
58
|
-16
|
24
|
34
|
3.08
|
5
|
25
|
60
|
-15
|
25
|
37.5
|
3.1
|
6
|
26
|
62
|
-14
|
26
|
41
|
3.12
|
7
|
27
|
64
|
-13
|
27
|
44.5
|
3.14
|
8
|
28
|
66
|
-12
|
28
|
48
|
3.16
|
9
|
29
|
68
|
-11
|
29
|
51.5
|
3.18
|
10
|
30
|
70
|
-10
|
30
|
55
|
3.2
|
20
|
40
|
90
|
0
|
40
|
90
|
3.4
|
30
|
50
|
110
|
10
|
50
|
125
|
3.6
|
40
|
60
|
130
|
20
|
60
|
160
|
3.8
|
50
|
70
|
150
|
30
|
70
|
195
|
4
|
<
Skill changes >
Gained
CP and Additional damage were removed.
Shooting
Range was changed.
3
Attacks were added and Paralyze Probability was removed
Puma Acceleration
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Additional Damage
(%)
|
Number of Attacks
|
Accuracy
(%)
|
Defense Reduction Value
(%)
|
Shooting Range
|
Bleeding Damage
(%)
|
Maintain Time
|
Notes
|
1
|
63.5
|
13
|
-37
|
2.5
|
Removed
|
3.06
|
Removed
|
Removed
|
4m
|
10.3
|
3sec
|
Bleed damage is in
proportion to damage inflicted.
Applies once per second. If
a bleed effect is applied when the target is already bleeding, new bleed
effect applies over the existing one.
|
2
|
67
|
16
|
-34
|
4
|
3.12
|
10.6
|
3
|
70.5
|
19
|
-31
|
5.5
|
3.18
|
10.9
|
4
|
74
|
22
|
-28
|
7
|
3.24
|
11.2
|
5
|
77.5
|
25
|
-25
|
8.5
|
3.3
|
11.5
|
6
|
81
|
28
|
-22
|
10
|
3.86
|
11.8
|
7
|
84.5
|
31
|
-19
|
11.5
|
3.42
|
12.1
|
8
|
88
|
34
|
-16
|
13
|
3.48
|
12.4
|
9
|
91.5
|
37
|
-13
|
14.5
|
3.54
|
12.7
|
10
|
95
|
40
|
-10
|
16
|
3.6
|
13
|
20
|
130
|
70
|
20
|
31
|
4.2
|
16
|
30
|
165
|
100
|
50
|
46
|
4.8
|
19
|
40
|
200
|
130
|
80
|
61
|
5.4
|
22
|
50
|
235
|
160
|
110
|
76
|
6
|
25
|
<
Skill changes >
Moves
behind the enemy, and added bleed effect.
Physical
Damage was changed.
Additional
Damage / Accuracy / Defense Reduction Value were removed
Bleeding
Damage is now limited to 30%
Lethal Weapon
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Changed CP Gained
|
Physical Damage
(%)
|
Smash Chance Increase
(%)
|
Weapon Max Damage Increase
|
Cooltime
(sec)
|
Maintain Time
(sec)
|
Changed Maintain Time
(sec)
|
Notes
|
1
|
64
|
43
|
-53
|
22
|
103
|
Removed
|
5.2
|
Removed
|
5
|
10
|
Weapon damage is maintained
at maximum value for skill duration.
|
2
|
68
|
46
|
-56
|
24
|
106
|
5.4
|
3
|
72
|
49
|
-59
|
26
|
109
|
5.6
|
4
|
76
|
52
|
-62
|
28
|
112
|
5.8
|
5
|
80
|
55
|
-65
|
30
|
115
|
6
|
6
|
84
|
58
|
-68
|
32
|
118
|
6.2
|
7
|
88
|
61
|
-71
|
34
|
121
|
6.4
|
8
|
92
|
64
|
-74
|
36
|
124
|
6.6
|
9
|
96
|
67
|
-77
|
38
|
127
|
6.8
|
10
|
100
|
70
|
-80
|
40
|
130
|
7
|
20
|
140
|
100
|
-110
|
60
|
160
|
9
|
30
|
180
|
130
|
-140
|
80
|
190
|
11
|
40
|
220
|
160
|
-170
|
100
|
220
|
13
|
50
|
260
|
190
|
-200
|
120
|
250
|
15
|
<
Skill changes >
Smash
Chance Increase removed.
Cooltime
were removed.
Maintain
Time was Increased.
Weapon’s
Maximum Damage Increase is limited to 20.
Last bullet
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical damage
(%)
|
Number of Attacks
|
Spirit Number
|
Attack Range
(m)
|
Cooltime
|
1
|
63.5
|
12.5
|
-38.4
|
-4
|
5.1
|
2.15
|
2m centered around self
|
5sec
|
2
|
67
|
15
|
-36.8
|
-0.9
|
5.2
|
2.3
|
3
|
70.5
|
17.5
|
-35.2
|
2.2
|
5.3
|
2.45
|
4
|
74
|
20
|
-33.6
|
5.3
|
5.4
|
2.6
|
5
|
77.5
|
22.5
|
-32
|
8.4
|
5.5
|
2.75
|
6
|
81
|
25
|
-30.4
|
11.5
|
5.6
|
2.9
|
7
|
84.5
|
27.5
|
-28.8
|
14.6
|
5.7
|
3.05
|
8
|
88
|
30
|
-27.2
|
17.7
|
5.8
|
3.2
|
9
|
91.5
|
32.5
|
-25.6
|
20.8
|
5.9
|
3.35
|
10
|
95
|
35
|
-24
|
23.9
|
6
|
3.5
|
20
|
130
|
60
|
-8
|
54.9
|
7
|
5
|
30
|
165
|
85
|
8
|
85.9
|
8
|
6.5
|
40
|
200
|
110
|
24
|
116.9
|
9
|
8
|
50
|
235
|
135
|
40
|
146.9
|
10
|
9.5
|
<
Skill changes >
Physical
damage was increased.
Hit End
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Number of Attacks
|
1
|
53.5
|
13
|
-17.5
|
-2
|
5.1
|
2
|
57
|
16
|
-15
|
2
|
5.2
|
3
|
60.5
|
19
|
-12.5
|
6
|
5.3
|
4
|
64
|
22
|
-10
|
10
|
5.4
|
5
|
67.5
|
25
|
-7.5
|
14
|
5.5
|
6
|
71
|
28
|
-5
|
18
|
5.6
|
7
|
74.5
|
31
|
-2.5
|
22
|
5.7
|
8
|
78
|
34
|
0
|
26
|
5.8
|
9
|
81.5
|
37
|
2.5
|
30
|
5.9
|
10
|
85
|
40
|
5
|
34
|
6
|
20
|
120
|
70
|
30
|
74
|
7
|
30
|
155
|
100
|
55
|
114
|
8
|
40
|
190
|
130
|
80
|
154
|
9
|
50
|
225
|
160
|
105
|
194
|
10
|
<
Skill changes >
Physical
damage was increased.
Aura Explosion
Level
|
CP Used
|
CP Gained
|
Physical damage
(%)
|
Changed Physical Damage
(%)
|
Number of Shots
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
1
|
103
|
7.5
|
-48.2
|
-5
|
7.1
|
3.55
|
2m
|
2
|
106
|
10
|
-46.4
|
-1.7
|
7.2
|
3.6
|
3
|
109
|
12.5
|
-44.6
|
1.6
|
7.3
|
3.65
|
4
|
112
|
15
|
-42.8
|
4.9
|
7.4
|
3.7
|
5
|
115
|
17.5
|
-41
|
8.2
|
7.5
|
3.75
|
6
|
118
|
20
|
-39.2
|
11.5
|
7.6
|
3.8
|
7
|
121
|
22.5
|
-37.4
|
14.8
|
7.7
|
3.85
|
8
|
124
|
25
|
-35.6
|
18.1
|
7.8
|
3.9
|
9
|
127
|
27.5
|
-33.8
|
21.4
|
7.9
|
3.95
|
10
|
130
|
30
|
-32
|
24.7
|
8
|
4
|
20
|
160
|
55
|
-14
|
57.7
|
9
|
4.5
|
30
|
190
|
80
|
4
|
90.7
|
10
|
5
|
40
|
220
|
105
|
22
|
123.7
|
11
|
5.5
|
50
|
250
|
130
|
40
|
156.7
|
12
|
6
|
<
Skill changes >
Physical
Damage was increased
Shooting
Range was changed
Minimum
Shooting Range was removed
Number
of Shots is limited to 12
Happy Blossom
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Physical Damage
(%)
|
Wind Attribute Damage =
Weapon Damage
* X (%)
|
Explosion Range
(m)
|
Activation Chance
|
Paralyze Rate per 3 sec
|
1
|
74
|
51
|
Removed
|
Removed
|
40.5
|
Removed
|
10%
|
Removed
|
2
|
78
|
52
|
41
|
3
|
82
|
53
|
41.5
|
4
|
86
|
54
|
42
|
5
|
90
|
55
|
42.5
|
6
|
94
|
56
|
43
|
7
|
98
|
57
|
43.5
|
8
|
102
|
58
|
44
|
9
|
106
|
59
|
44.5
|
10
|
110
|
60
|
45
|
20
|
150
|
70
|
50
|
30
|
190
|
80
|
55
|
40
|
230
|
90
|
60
|
50
|
270
|
100
|
65
|
<
Skill changes >
Changed
to Reaction Skill.
Used
CP has changed.
Gained
CP removed.
Physical
Damage removed.
Wind
Attribute Damage was added.
Activation
Chance was added.
Paralyze
Rate was removed.
Concentration
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Accuracy
|
Casting Time
|
1
|
1
|
0
|
15.5
|
Removed
|
0.1 sec
|
2
|
1
|
0
|
16
|
3
|
1
|
0
|
16.5
|
4
|
1
|
0
|
17
|
5
|
1
|
0
|
17.5
|
6
|
1
|
0
|
18
|
7
|
1
|
0
|
18.5
|
8
|
1
|
0
|
19
|
9
|
1
|
0
|
19.5
|
10
|
1
|
0
|
20
|
20
|
1
|
0
|
25
|
30
|
1
|
0
|
30
|
40
|
1
|
0
|
35
|
50
|
1
|
0
|
40
|
<
Skill changes >
The
skill has been changed to active.
Used
CP was changed.
Gained
CP was added.
Casting
Time was added.
Reflection
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Physical Damage reduction
(%)
|
All Magic Attribute
Resistance (%)
|
Activation Chance
(%)
|
Changed Activation Chance
(%)
|
Attack Speed per 3 sec
|
Wind Damage Reflection
|
Notes
|
1
|
3.2
|
41
|
Removed
|
Removed
|
10.2
|
11
|
10.1
|
Removed
|
51
|
Reflects damage received as
Wind Damage, in proportion to magic damage before damage reduction is
applied.
|
2
|
3.4
|
42
|
10.4
|
11
|
10.2
|
52
|
3
|
3.6
|
43
|
10.6
|
12
|
10.3
|
53
|
4
|
3.8
|
44
|
10.8
|
12
|
10.4
|
54
|
5
|
4
|
45
|
11
|
13
|
10.5
|
55
|
6
|
4.2
|
46
|
11.2
|
13
|
10.6
|
56
|
7
|
4.4
|
47
|
11.4
|
14
|
10.7
|
57
|
8
|
4.6
|
48
|
11.6
|
14
|
10.8
|
58
|
9
|
4.8
|
49
|
11.8
|
15
|
10.9
|
59
|
10
|
5
|
50
|
12
|
15
|
11
|
60
|
20
|
7
|
60
|
14
|
20
|
12
|
70
|
30
|
9
|
70
|
16
|
25
|
13
|
80
|
40
|
11
|
80
|
18
|
30
|
14
|
90
|
50
|
13
|
90
|
20
|
35
|
15
|
100
|
< Skill changes >
Physical Damage reduction was removed.
All Magic Attribute reduction was removed.
All Magic Attribute Resistance was added.
Activation Chance was changed.
Damage Reflection was added.
All Magic Attribute Resistance is limited to 30%.
Activation Chance is limited to 20%
Change Crisis
Level
|
CP Used
|
Changed CP Used
|
Activation Chance
(%)
|
Changed Activation Chance
(%)
|
Accuracy Increase
(%)
|
Accuracy increase Maintain
Time
(sec)
|
Movement Speed Increase
|
1
|
5.5
|
41
|
15
|
10.3
|
15.3
|
3
|
Removed
|
2
|
6
|
42
|
16
|
10.6
|
15.6
|
3
|
6.5
|
43
|
16
|
10.9
|
15.9
|
4
|
7
|
44
|
17
|
11.2
|
16.2
|
5
|
7.5
|
45
|
17
|
11.5
|
16.5
|
6
|
8
|
46
|
17
|
11.8
|
16.8
|
7
|
8.5
|
47
|
18
|
12.1
|
17.1
|
8
|
9
|
48
|
18
|
12.4
|
17.4
|
9
|
9.5
|
49
|
19
|
12.7
|
17.7
|
10
|
10
|
50
|
19
|
13
|
18
|
20
|
15
|
60
|
23
|
16
|
21
|
30
|
20
|
70
|
27
|
19
|
24
|
40
|
25
|
80
|
31
|
22
|
27
|
50
|
30
|
90
|
35
|
25
|
30
|
<
Skill changes >
Movement
Speed Increase was removed. Accuracy Increase was added.
Activation
Chance is limited to 30%.
Shield Breaking
Level
|
CP Used
|
Ignore Blocking
Activation Chance
|
Blocking Activation Chance
Decrease(%)
|
Blocking Activation Chance
Decrease Duration
|
1
|
21
|
11
|
10.1
|
3 seconds
|
2
|
22
|
11
|
10.2
|
3
|
23
|
12
|
10.3
|
4
|
24
|
12
|
10.4
|
5
|
25
|
13
|
10.5
|
6
|
26
|
14
|
10.6
|
7
|
27
|
14
|
10.7
|
8
|
28
|
15
|
10.8
|
9
|
29
|
15
|
10.9
|
10
|
30
|
16
|
11
|
20
|
40
|
22
|
12
|
30
|
50
|
28
|
13
|
40
|
60
|
34
|
14
|
50
|
70
|
40
|
15
|
< Skill changes >
Added Blocking Activation Chance Decrease effect, and
display the effect duration.
Blocking Activation Chance Decrese effect is applied after Ignoring
Blocking effect is activated
with 20% maximum chance limit.
Maximum Break
Level
|
CP Used
|
CP Gained
|
Attack Speed
(%)
|
Changed Attack Speed
(%)
|
Defense
(%)
|
Accuracy
(%)
|
Avoidance Rate
(%)
|
Wind attribute Damage
|
Movement Speed
(%)
|
Casting Speed
(sec)
|
Changed Casting Speed
(sec)
|
Maintain Time
(sec)
|
Changed Maintain Time
(sec)
|
Cooltime
(sec)
|
Changed Cooltime
(sec)
|
Notes
|
1
|
54
|
-54
|
5
|
51
|
Removed
|
Removed
|
Removed
|
53
|
21
|
0.9
|
0.1
|
3
|
10
|
180
|
90
|
Additional damage is
applied to enemy.
|
2
|
58
|
-58
|
5
|
52
|
56
|
22
|
0.9
|
3
|
62
|
-62
|
6
|
53
|
59
|
23
|
0.8
|
4
|
66
|
-66
|
6
|
54
|
62
|
24
|
0.8
|
5
|
70
|
-70
|
6
|
55
|
65
|
25
|
0.8
|
6
|
74
|
-74
|
6
|
56
|
68
|
26
|
0.8
|
7
|
78
|
-78
|
6
|
57
|
71
|
27
|
0.8
|
8
|
82
|
-82
|
7
|
58
|
74
|
28
|
0.8
|
9
|
86
|
-86
|
7
|
59
|
77
|
29
|
0.7
|
10
|
90
|
-90
|
7
|
60
|
80
|
30
|
0.7
|
20
|
130
|
-130
|
9
|
70
|
110
|
40
|
0.6
|
30
|
170
|
-170
|
11
|
80
|
140
|
50
|
0.4
|
40
|
210
|
-210
|
13
|
90
|
170
|
60
|
0.2
|
50
|
250
|
-250
|
15
|
100
|
200
|
70
|
0.1
|
<
Skill changes >
Attack
Speed was changed.
Defense/Accuracy/Avoidance
were removed.
Casting
Speed was changed.
Maintain
Time and Cooltime were changed.
Maintain
Time is limited to 10. Cooltime is limited to 90.
Puma Step
Level
|
Concentration Increase
(%)
|
Movement Speed Increase
(%)
|
1
|
11
|
30.3
|
2
|
12
|
30.6
|
3
|
13
|
30.9
|
4
|
14
|
31.2
|
5
|
15
|
31.5
|
6
|
16
|
31.8
|
7
|
17
|
32.1
|
8
|
18
|
32.4
|
9
|
19
|
32.7
|
10
|
20
|
33
|
20
|
30
|
36
|
30
|
40
|
39
|
40
|
50
|
42
|
50
|
60
|
45
|
<
Skill changes >
Movement
Speed Increase was added.
Movement
Speed Increase is limited to 60%.
Snake Skin
Level
|
Status Attribute
Resistance
(%)
|
All Status Attribute
Resistance
(%)
|
1
|
11
|
5.1
|
2
|
12
|
5.2
|
3
|
13
|
5.3
|
4
|
14
|
5.4
|
5
|
15
|
5.5
|
6
|
16
|
5.6
|
7
|
17
|
5.7
|
8
|
18
|
5.8
|
9
|
19
|
5.9
|
10
|
20
|
6
|
20
|
30
|
7
|
30
|
40
|
8
|
40
|
50
|
9
|
50
|
60
|
10
|
<
Skill changes >
Status
Attribute Resistance was changed into All Status Attribute Resistance.
All
Status Attribute Resistance is limited to 20%
Bulls Heart
Level
|
Max HP Increase Rate
|
Max HP Increase Rate (%)
|
1
|
125
|
11
|
2
|
150
|
12
|
3
|
175
|
13
|
4
|
200
|
14
|
5
|
225
|
15
|
6
|
250
|
16
|
7
|
275
|
17
|
8
|
300
|
18
|
9
|
325
|
19
|
10
|
350
|
20
|
20
|
600
|
30
|
30
|
850
|
40
|
40
|
1100
|
50
|
50
|
1350
|
60
|
<
Skill changes >
Maximum
HP Increase was changed into percentage value.
Max
HP Increase is limited to 100%
Hawk Eye
Level
|
Shooting Range
(m)
|
Vital Hit Rate Increase
(%)
|
1
|
0.32
|
5.1
|
2
|
0.64
|
5.2
|
3
|
0.96
|
5.3
|
4
|
1.28
|
5.4
|
5
|
1.6
|
5.5
|
6
|
1.92
|
5.6
|
7
|
2.24
|
5.7
|
8
|
2.56
|
5.8
|
9
|
2.88
|
5.9
|
10
|
3.2
|
6
|
20
|
6.4
|
7
|
30
|
9.6
|
8
|
40
|
12.8
|
9
|
50
|
16
|
10
|
<
Skill changes >
Vital
Hit Rate Increase was added.
Shooting
Range is limited to 32. Vital Hit Rate is limited to 15%
Fatal Blow
Level
|
Fatal Blow Rate
(%)
|
1
|
1.1
|
2
|
1.2
|
3
|
1.3
|
4
|
1.4
|
5
|
1.5
|
6
|
1.6
|
7
|
1.7
|
8
|
1.8
|
9
|
1.9
|
10
|
2
|
20
|
3
|
30
|
4
|
40
|
5
|
50
|
6
|
< Skill changes >
Fatal Blow Rate is limited to 10%
--------------------------------------------------------------------------------------------------------------------------------
< Stylish Attacker >
Secret Book Decipher > Secret Book Decipher
Level
|
Passive Effect
|
Changed Passive Effect
|
Notes
|
1
|
Final damage is
increased by 5% when activating a skill within 2 seconds after using this
skill(maximum 5 stacks)
|
Forms a combo with
Class Change skills.
Obtains additional
effect from Essence of Combo.
[Last
bullet], [Final Bullet] Targe area 1.5m
increased
[Lethal
Weapon], [Deadly Weapon] Hit number 3
increased
All damage 30% increased
|
After using [Hawk
Sever] the buff is received.
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
20
|
30
|
40
|
50
|
< Skill changes >
When using other skill the special skill that increases final
damage is strengthen.
The effect of final damage increase was changed.
Hawk Sever > Hawk Anatomize
Level
|
CP Used
|
Changed Used
CP
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Additional Damage
(%)
|
Movement Speed Reduction
|
Number of Hits
|
Attack Range
(m)
|
All Elements Resistance
Reduction (%)
|
Changed All Elements
Resistance Reduction (%)
|
Defense Reduction Value
(%)
|
Notes
|
1
|
85
|
100
|
65
|
90
|
75.5
|
Removed
|
Removed
|
3 times
|
3.02
|
-30
|
-15
|
-15
|
Explosion is centered
around self
|
2
|
86.2
|
101.5
|
66.3
|
92.5
|
77
|
3.04
|
-30.5
|
-15.1
|
-15.1
|
3
|
87.4
|
103
|
67.6
|
95
|
78.5
|
3.06
|
-31
|
-15.2
|
-15.2
|
4
|
88.6
|
104.5
|
68.9
|
97.5
|
80
|
3.08
|
-31.5
|
-15.3
|
-15.3
|
5
|
89.8
|
106
|
70.2
|
100
|
81.5
|
3.1
|
-32
|
-15.4
|
-15.4
|
6
|
91
|
107.5
|
71.5
|
102.5
|
83
|
3.12
|
-32.5
|
-15.5
|
-15.5
|
7
|
92.2
|
109
|
72.8
|
105
|
84.5
|
3.14
|
-33
|
-15.6
|
-15.6
|
8
|
93.4
|
110.5
|
74.1
|
107.5
|
86
|
3.16
|
-33.5
|
-15.7
|
-15.7
|
9
|
94.6
|
112
|
75.4
|
110
|
87.5
|
3.18
|
-34
|
-15.8
|
-15.8
|
10
|
95.8
|
113.5
|
76.7
|
112.5
|
89
|
3.2
|
-34.5
|
-15.9
|
-15.9
|
20
|
107.8
|
128.5
|
89.7
|
137.5
|
104
|
3.4
|
-39.5
|
-16.9
|
-16.9
|
30
|
119.8
|
143.5
|
102.7
|
162.5
|
119
|
3.6
|
-44.5
|
-17.9
|
-17.9
|
40
|
131.8
|
158.5
|
115.7
|
187.5
|
134
|
3.8
|
-49.5
|
-18.9
|
-18.9
|
50
|
143.8
|
173.5
|
128.7
|
212.5
|
149
|
4
|
-54.5
|
-19.9
|
-19.9
|
<
Skill changes >
Added
an effect which activates Secret Book Decipher.
Attack
Range is limited to 4.
All Elements Resistance Reduction is limited to 30%.
Defense
Reduction Value is limited to 30%
Final Bullet
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Number of attacks
|
Number of Spirits
|
Attack Range
(m)
|
Movement Speed Correction
|
Cooltime
|
1
|
235
|
150
|
40
|
147.9
|
10
|
8
|
2.5m centered around
self
|
36%
|
5sec
|
2
|
238.5
|
152.5
|
40.5
|
151
|
10.1
|
3
|
242
|
155
|
41
|
154.1
|
10.2
|
4
|
245.5
|
157.5
|
41.5
|
157.2
|
10.3
|
5
|
249
|
160
|
42
|
160.3
|
10.4
|
6
|
252.5
|
162.5
|
42.5
|
163.4
|
10.5
|
7
|
256
|
165
|
43
|
166.5
|
10.6
|
8
|
259.5
|
167.5
|
43.5
|
169.6
|
10.7
|
9
|
263
|
170
|
44
|
172.7
|
10.8
|
10
|
266.5
|
172.5
|
44.5
|
175.8
|
10.9
|
20
|
301.5
|
197.5
|
49.5
|
206.8
|
11.9
|
30
|
336.5
|
222.5
|
54.5
|
237.8
|
12.9
|
40
|
371.5
|
247.5
|
59.5
|
268.8
|
13.9
|
50
|
406.5
|
272.5
|
64.5
|
299.8
|
14.9
|
<
Skill changes >
Physical
Damage was increased.
Deadly Weapon
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Changed CP Gained
|
Physical damage
(%)
|
Smash Chance Increase
(%)
|
Weapon Max Damage Icrease
|
Additional Damage =
Skill Damage
* X
|
Maintain Time
|
Changed Maintain Time
|
Cooltime
|
Movement Speed Correction
|
Notes
|
1
|
260
|
190
|
-200
|
120
|
250
|
Removed
|
15
|
Removed
|
5 sec
|
10 sec
|
Removed
|
Removed
|
Weapon damage is
maintained at maximum value for the duration
,
[Secret Book Decipher] additional
effect : Final damage 5% increase
|
2
|
264
|
193
|
-203
|
122
|
253
|
15.2
|
3
|
268
|
196
|
-206
|
124
|
256
|
15.4
|
4
|
272
|
199
|
-209
|
126
|
259
|
15.6
|
5
|
276
|
202
|
-212
|
128
|
262
|
15.8
|
6
|
280
|
205
|
-215
|
130
|
265
|
16
|
7
|
284
|
208
|
-218
|
132
|
268
|
16.2
|
8
|
288
|
211
|
-221
|
134
|
271
|
16.4
|
9
|
292
|
214
|
-224
|
136
|
274
|
16.6
|
10
|
296
|
217
|
-227
|
138
|
277
|
16.8
|
20
|
336
|
247
|
-257
|
158
|
307
|
18.8
|
30
|
376
|
277
|
-287
|
178
|
337
|
20.8
|
40
|
416
|
307
|
-317
|
198
|
367
|
22.8
|
50
|
456
|
337
|
-347
|
218
|
397
|
24.8
|
< Skill changes >
Smash Chance Increase and Cooltime removed.
Increased Duration.
Changed Additional Physical Damage to Force Buff Effect.
Attack Speed Correction removed.
--------------------------------------------------------------------------------------------------------------------------------
< Rage Assailant >
Overheat
Level
|
Passive Effect
|
Changed Passive Effect
|
1
|
All skill Smash Chance 10% increased
|
Fires an enormous chi for
every 6 times chi is fired.
Extra enormous chi fired
inflicts physical damage.
As for Aura Blast, fires 400% enhanced
chi. (Ignores Damage Limit)
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
20
|
30
|
40
|
50
|
< Skill changes >
Changed from Smash Chance Increase to extra chi fired for every
6 chi being fired.
Aura Blast
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Chi Fire Number
|
Maximum number of target
|
Attack Range
(m)
|
Hit Number
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
Attack Speed
|
Attack Speed
(%)
|
Notes
|
1
|
51
|
16
|
40
|
200
|
Removed
|
Removed
|
1.05
|
3
|
4
|
6
|
Weapon Speed
*
400%
|
51
|
Changed to channeling
skill.
Fires chi in the target
area at intervals. Target changed to area.
CP consumed for every time
chi is fired and deals damage in area. Skill cancelled automatically when CP
is insufficient.
|
2
|
54
|
18
|
41.8
|
203
|
1.1
|
4.05
|
52
|
3
|
57
|
20
|
43.6
|
206
|
1.15
|
4.1
|
53
|
4
|
60
|
22
|
45.4
|
209
|
1.2
|
4.15
|
54
|
5
|
63
|
24
|
47.2
|
212
|
1.25
|
4.2
|
55
|
6
|
66
|
26
|
49
|
215
|
1.3
|
4.25
|
56
|
7
|
69
|
28
|
50.8
|
218
|
1.35
|
4.3
|
57
|
8
|
72
|
30
|
52.6
|
221
|
1.4
|
4.35
|
58
|
9
|
75
|
32
|
54.4
|
224
|
1.45
|
4.4
|
59
|
10
|
78
|
34
|
56.2
|
227
|
1.5
|
4.45
|
60
|
20
|
108
|
54
|
74.2
|
257
|
2
|
4.95
|
70
|
30
|
138
|
74
|
92.2
|
287
|
2.5
|
5.45
|
80
|
40
|
168
|
94
|
110.2
|
317
|
3
|
5.95
|
90
|
50
|
198
|
114
|
128.2
|
347
|
3
|
6
|
100
|
< Skill changes >
Changed to channeling skill.
Attack Range is limited to 3m.
Snake Specter
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Reverie Body Damage
(%)
|
Additional Damage
(%)
|
Reverie Body Attack Number
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
Pull Hit Range
(m)
|
Bind Chance
(%)
|
Notes
|
1
|
85
|
50
|
100
|
190
|
Removed
|
Removed
|
Removed
|
6m
|
2.05
|
2.1
|
100
|
Removed
|
2
|
86.5
|
51
|
100
|
193
|
2.1
|
2.2
|
101
|
3
|
88
|
52
|
100
|
196
|
2.15
|
2.3
|
102
|
4
|
89.5
|
53
|
100
|
199
|
2.2
|
2.4
|
103
|
5
|
91
|
54
|
100
|
202
|
2.25
|
2.5
|
104
|
6
|
92.5
|
55
|
100
|
205
|
2.3
|
2.6
|
105
|
7
|
94
|
56
|
100
|
208
|
2.35
|
2.7
|
106
|
8
|
95.5
|
57
|
100
|
211
|
2.4
|
2.8
|
107
|
9
|
97
|
58
|
100
|
214
|
2.45
|
2.9
|
108
|
10
|
98.5
|
59
|
100
|
217
|
2.5
|
3
|
109
|
20
|
113.5
|
69
|
100
|
247
|
3
|
3
|
119
|
30
|
128.5
|
79
|
100
|
277
|
3.5
|
3
|
129
|
40
|
143.5
|
89
|
100
|
307
|
4
|
3
|
139
|
50
|
158.5
|
99
|
100
|
337
|
4.5
|
3
|
149
|
< Skill changes >
Pulls enemies within skill radius to selected target enemy.
Binds all enemies pulled.
Range, and Physical Damage changed.
Reverie Body Damage / Additional Damage / Reverie Body attack
count were removed.
Range is limited to maximum 6m.
Pull Radius is limited to maximum 3m.
Bind Chance is limited to maximum 150%.
Exceed the Maximum > Maximum Exceed
Level
|
CP Used
|
CP Gained
|
Attack Speed
(%)
|
Changed Attack Speed
(%)
|
Defense
(%)
|
Accuracy
(%)
|
Avoidance Rate
(%)
|
Wind Attribute Damage
|
Movement Speed
(%)
|
Casting Speed
(sec)
|
Changed Casting Speed
(sec)
|
Maintain Time
(sec)
|
Changed Maintain Time
(sec)
|
Cooltime
(sec)
|
Changed Cooltime
(sec)
|
Notes
|
1
|
250
|
-250
|
15
|
101
|
Removed
|
Removed
|
Removed
|
200
|
70
|
1sec
|
0.1sec
|
175
|
10
|
180
|
90
|
Inflict Additional Damage
to enemies.
Treats additional damage
inflicting particle as Aura Blast.
|
2
|
254
|
-254
|
15.2
|
102
|
203
|
71
|
3
|
258
|
-258
|
15.4
|
103
|
206
|
72
|
4
|
262
|
-262
|
15.6
|
104
|
209
|
73
|
5
|
266
|
-266
|
15.8
|
105
|
212
|
74
|
6
|
270
|
-270
|
16
|
106
|
215
|
75
|
7
|
274
|
-274
|
16.2
|
107
|
218
|
76
|
8
|
278
|
-278
|
16.4
|
108
|
221
|
77
|
9
|
282
|
-282
|
16.6
|
109
|
224
|
78
|
10
|
286
|
-286
|
16.8
|
110
|
227
|
79
|
20
|
326
|
-326
|
18.8
|
120
|
257
|
89
|
30
|
366
|
-366
|
20.8
|
130
|
287
|
99
|
40
|
406
|
-406
|
22.8
|
140
|
317
|
109
|
50
|
446
|
-446
|
24.8
|
150
|
347
|
119
|
<
Skill changes >
Changed
Attack Speed, and removed Defense, Accuracy, Evasion.
Changed
Casting Speed.
Changed
Duration and Cooltime.
--------------------------------------------------------------------------------------------------------------------------------
< Absorber of Totemism >
Trinity
Level
|
Passive Effect
|
Changed Passive Effect
|
Notes
|
1
|
Additional effect of
Possession skills stack up to 3 effects.
Spirit effect activates
when 3 Possession effects are stacked, and Possession skill effect and Spirit
effect are maintained during combat status.
Damage and Evasion
increased by 50% when passive effect is activatd.
Damage and Evasion
increase effect is renewed when Possession skill is used while Trinity skill
is active.
|
Effect of Possession skills can be stacked up to 3 effects.
Each Possession has different effect.
[Possession Bulls] : [Hit Climax] hits 2 times in one
attack
(Overall hit count is same)
[Possession Hawk] : Wind damage in
proportion to Physical damage is applied to [Hit Climax]
(Damage amount is effected by [Possession Hawk] level)
[Possession Bear] : [Hit Climax] becomes area of effect
(Damage area is affected by [Possession Bear] level)
[Possession Snake] : True damage in proportion to reduced CP
is applied.
(Damage affected by [Possession Snake] level)
[Possession
Puma] : Bleed effect duration is reset if enemy with the effect
is attacked with [Hit Climax].
|
Original effect is also
applied.
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
20
|
30
|
40
|
50
|
< Skill changes >
Added effects related to Possession skills.
Hit Climax > Hit Climax
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Wind Attribute Damage
|
Number of attacks
|
Additional Critical Hit
Probability
(%)
|
Notes
|
1
|
225
|
160
|
130
|
194
|
14
|
10
|
10%
|
Can be enhanced by Trinity
effect
|
2
|
228.5
|
163
|
132.5
|
198
|
16
|
10.1
|
3
|
232
|
166
|
135
|
202
|
18
|
10.2
|
4
|
235.5
|
169
|
137.5
|
206
|
20
|
10.3
|
5
|
239
|
172
|
140
|
210
|
22
|
10.4
|
6
|
242.5
|
175
|
142.5
|
214
|
24
|
10.5
|
7
|
246
|
178
|
145
|
218
|
26
|
10.6
|
8
|
249.5
|
181
|
147.5
|
222
|
28
|
10.7
|
9
|
253
|
184
|
150
|
226
|
30
|
10.8
|
10
|
256.5
|
187
|
152.5
|
230
|
32
|
10.9
|
20
|
291.5
|
217
|
177.5
|
270
|
52
|
11.9
|
30
|
326.5
|
247
|
202.5
|
310
|
72
|
12.9
|
|
|
|
|
|
|
|
40
|
361.5
|
277
|
227.5
|
350
|
92
|
13.9
|
50
|
396.5
|
307
|
252.5
|
390
|
112
|
14.9
|
< Skill changes >
Removed push effect.
Increasd Damage.
Puma Leap
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Changed Physical Damage
(%)
|
Additional Damage
(%)
|
Number of Attacks
|
Accuracy
(%)
|
Shooting Range
(m)
|
Defense Decrease Value
(%)
|
Attack Speed Correction
|
Bleeding Damage
(%)
|
Maintain Time
(sec)
|
Bleed Effect Stack
|
1
|
235
|
160
|
110
|
76
|
Removed
|
6
|
Removed
|
5
→
6
changed
|
Removed
|
Removed
|
25
|
3
|
2.1
|
|
|
|
|
|
|
|
|
2
|
238.5
|
163
|
113
|
77.5
|
6.06
|
25.3
|
2.2
|
3
|
242
|
166
|
116
|
79
|
6.12
|
25.6
|
2.3
|
4
|
245.5
|
169
|
119
|
80.5
|
6.18
|
25.9
|
2.4
|
5
|
249
|
172
|
122
|
82
|
6.24
|
26.2
|
2.5
|
6
|
252.5
|
175
|
125
|
83.5
|
6.3
|
26.5
|
2.6
|
7
|
256
|
178
|
128
|
85
|
6.36
|
26.8
|
2.7
|
8
|
259.5
|
181
|
131
|
86.5
|
6.42
|
27.1
|
2.8
|
9
|
263
|
184
|
134
|
88
|
6.48
|
27.4
|
2.9
|
10
|
266.5
|
187
|
137
|
89.5
|
6.54
|
27.7
|
3
|
20
|
301.5
|
217
|
167
|
104.5
|
7
|
30.7
|
4
|
30
|
336.5
|
247
|
197
|
119.5
|
7
|
33.7
|
5
|
40
|
371.5
|
277
|
227
|
134.5
|
7
|
36.7
|
5
|
50
|
406.5
|
307
|
257
|
149.5
|
7
|
39.7
|
5
|
<
Skill changes >
Decreased
Physical Damage and increased Range.
Removed
Additional Damage / Accuracy / Defense Decrease Value
Added Debuff
Stacking.
Maximum
Attack Number is 7 times.
Maximum
bleed effect stack is 5 times.
Bear Stroke
Level
|
CP Used
|
Changed CP Used
|
CP Gained
|
Changed CP Gained
|
Physical Damage
(%)
|
Additional Damage
(%)
|
Knock Back Rate
|
Knock Back Rate
(Guild Battle)
|
Knock Back Range
(M)
|
Movement Speed
Reduction
(%)
|
Paralyze Rate
(%)
|
Stun Maintain Time
(sec)
|
Movement Speed Reduction Maintain
Time
|
Notes
|
1
|
130
|
190
|
150
|
100
|
200
|
Removed
|
150
|
35
|
300
|
-50
|
80
|
1
|
2
|
Movement Speed Reduction
effect is applied after stun effect is removed completely.
|
2
|
132
|
193
|
153
|
102
|
203
|
150.2
|
35.5
|
303
|
-50.5
|
81
|
3
|
134
|
196
|
156
|
104
|
206
|
150.4
|
36
|
306
|
-51
|
82
|
4
|
136
|
199
|
159
|
106
|
209
|
150.6
|
36.5
|
309
|
-51.5
|
83
|
5
|
138
|
207
|
162
|
108
|
212
|
150.8
|
37
|
312
|
-52
|
84
|
6
|
140
|
205
|
165
|
110
|
215
|
151
|
37.5
|
315
|
-52.5
|
85
|
7
|
142
|
208
|
168
|
112
|
218
|
151.2
|
38
|
318
|
-53
|
86
|
8
|
144
|
211
|
171
|
114
|
221
|
151.4
|
38.5
|
321
|
-53.5
|
87
|
9
|
146
|
214
|
174
|
116
|
224
|
151.6
|
39
|
324
|
-54
|
88
|
10
|
148
|
217
|
177
|
118
|
227
|
151.8
|
39.5
|
327
|
-54.5
|
89
|
20
|
168
|
247
|
207
|
138
|
257
|
153.8
|
44.5
|
357
|
-59.5
|
99
|
30
|
188
|
277
|
237
|
158
|
287
|
155.8
|
49.5
|
387
|
-64.5
|
109
|
40
|
208
|
307
|
267
|
178
|
317
|
157.8
|
54.5
|
417
|
-69.5
|
119
|
50
|
228
|
337
|
297
|
198
|
347
|
159.8
|
59.5
|
447
|
-74.5
|
129
|
< Skill changes >
Additional Damage was removed.
Stun Probability/Maintain Time were added.
Vision - Change Crisis
< Skill changes > : Attack Speed increases by 50%
after evading an attack.
|