News News

      News

      notice

      Event

      [Patchnote]Musketeer/Alchemist Class Change
      02/11/20
      Hello, adventurers!

      Below  are the detailed patchnotes for the February Major Update.
      Please click on the links below to see other detailed patchnotes.

      [Musketeer/Alchemist Class Change] : https://bit.ly/2ULhsMM
      [Maid Balance Patch] : https://bit.ly/2HlSLP7
      [Land of Chaos System] : https://bit.ly/3bz6hN5
      [Equipment Rework] : https://bit.ly/2UPpfJo
      [Other Updates] : https://bit.ly/39ttKxf


      Here are the detailed information for [Musketeer], [Alchemist] new class change skills and other changes.

      [Musketeer]
      - Rapid Desperado
      - Absolute Heater
      - Ultimate Enforcer 

      [Alchemist]
      - Burst Maniac
      - Homunculus Meister
      - Chronic Scholar

      [Other Skill Changes]
      Musketeer – Paramount Focus
      Musketeer – Absorb Hit
      Musketeer – Forward Volition
      Musketeer – Sorcerer’s Reload
      Musketeer – Check Mark
      Musketeer – Turn It On
      Musketeer – Party Time
      Alchemist – Last Command (Skill Name Change: Homunculus Hardening)


      Musketeer : Rapid Desperado

      - Sight and Track (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Rapid Desperado'
      Skill Description : No matter what the task is, the enemies are tracked and at certain time intervals, 
      the enemies are marked. Therefore, when there is a battle, countermeasures are more quick and immediate.




      - King Mate (Active Skill)
      Skill Level : Level 4
      Required Skill : Check Mate [50]
      Skill Description : Pistols are drawn with both hands and are continuously fired toward the enemies. 
      When an enemy with a check mark is attacked with a critical attack, there is a chance that an even 
      more powerful attack will be dealt to the enemy. 
      Based on the number of stacked marks, the chance for dealing the powerful attack increases.




      - Persistent Mark (Active Skill)
      Skill Level : Level 2
      Required Skill : Check Mark [50]
      Skill Description : Pistols are quickly drawn and are fired toward the enemies to leave a mark. 
      The same enemies can be marked multiple times. A marked enemy will receive more damage when attacked.




      - Burst Fire (Active Skill)
      Skill Level : Level 4
      Required Skill : Square Aim [50]
      Skill Description : Strong magic is embedded in the gun in the left hand and the gun is fired. 
      The bullet pierces all the enemies standing in the path of the bullet and the marked enemies are blown up, 
      causing damage.




      Musketeer : Absolute Heater

      - Crystology (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Absolute Heater'
      Skill Description : A practical study for increasing the efficiency of the Magic Crystal. 
      With the passion for research and study, the efficiency and uses of the Magic Crystals are further developed.




      - Curtain Time (Active Skill)
      Skill Level : Level 2
      Required Skill : Turn It On [50]
      Skill Description : A Magic Crystal is thrown and is blown up in a designated area. 
      The explosion from the Magic Crystal deals damage to the surrounding enemies. 
      The Magic Crystals to be used during battle are dispersed throughout a wide area.




      - Focused Choice (Active Skill)
      Skill Level : Level 3
      Required Skill : Careful Choice [50]
      Skill Description : Carefully aim at an enemy. It takes some time but a never missing bullet is fired 
      and attacks the enemy. When your Magic Crystals are used, the bullet causes damage to the surrounding 
      enemies as well.




      - Grand Finale (Active Skill)
      Skill Level : Level 5
      Required Skill : Attraction Draw [50]
      Skill Description : Pistols in both hands are fired while spinning around quickly to continuously 
      attack the enemies. The fired bullets connect with the Magic Crystals and deal even more damage.




      Musketeer : Ultimate Enforcer

      - Daredevil (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Ultimate Enforcer'
      Skill Description : A Musketeer moves more recklessly and therefore, has the opportunity to acquire 
      bullets when attacking and defeating enemies.




      - Grinding Point (Active)
      Skill Level : Level 1
      Required Skill : Hollow Point [50]
      Skill Description : The musket hanging from the back is drawn and fired, using 1 magic. 
      If a special bullet is used rather than a normal bullet or if a nearby enemy is attacked, even more damage 
      will be dealt.




      - Pumping Heat (Active)
      Skill Level : Level 2
      Required Skill : Absorb Hit [50]
      Skill Description : CP is used to forcibly recharge the magic of the musket. Sometimes, the special 
      bullets are recharged.




      - Doomsday (Active)
      Skill Level : Level 5
      Required Skill : Party Time [50]
      Skill Description : All of the magic is used to fire a musket and the target enemy and the surrounding 
      enemies receive damage. The power depends on the amount of magic and the fired bullet. Even more 
      damage will be dealt if a special bullet is used.




      Alchemist : Burst Maniac

      - Connecting Transmutation (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Burst Maniac'
      Skill Description : An Alchemist, excited by the constant explosions, continues with the research 
      by connecting transmutations. When the falling embers are stacked three times, the surrounding 
      enemies receive a lot of damage. A falling ember is cast again and a fire is left behind.




      - Catapult Ember (Passive Skill)
      Skill Level : Level 3
      Required Skill : Fling Ember [50]
      Skill Description : When Exploit, Explosion, Spurt Flame, and Outburst are successful, Fling Ember is 
      automatically cast and a fire is left behind. Enemies who are hurt by the fire are burned and their 
      Fire Attribute resistance decreases until the fire goes out. The effects can be stacked up to three times.




      - Out Break (Active Skill)
      Skill Level : Level 5
      Required Skill : Out Burst [50]
      Skill Description : Cast alchemy to an enemy in a Fling Ember state and cause numerous explosions 
      in a wide area.




      - Implode Flare (Active Skill)
      Skill Level : Level 4
      Required Skill : Spurt Flare [50]
      Skill Description : Cast alchemy and cause an explosion in the designated region. The enemies 
      who are within the explosion range receive Fire Attribute damage.




      Alchemist : Homunculus Meister

      - Creator (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Homunculus Meister '
      Skill Description : When integrated with a homunculus, the stats of the Alchemist increase by a certain 
      percentage of the stats of the homunculus. During the first integration, the innate effect of the 
      homunculus can be used.




      - Contracture Trooper : Fuse Ignore (Active Skill)
      Skill Level : Level 3
      Required Skill : Contracture Trooper : Ignore [50]
      Skill Description : An attack-type homunculus is transmutated and summoned with alchemy. 
      Homunculus Ignore is integrated with the Alchemist and cooperates with the attacks. During the first 
      integration, Earth Attribute damage is dealt to the surrounding enemies and afterwards, the designated 
      enemy is attacked and Earth Attribute damage is dealt to the enemy. All damage is affected by the 
      attack of the Ignore.




      - Compose Defender : Fuse Liam (Active Skill)
      Skill Level : Level 3
      Required Skill : Compose Defender : Liam [50]
      Skill Description : A defense-type homunculus is transmutated and summoned with alchemy. 
      Homunculus Liam is integrated with the Alchemist and cooperates with the defense. During the first 
      integration, invincibility is activated for 3 seconds. Afterwards, during attacks, Earth Attribute damage 
      is dealt to enemies in a wide area.




      - Rouse Saintenss : Fuse Cynthia  (Active Skill)
      Skill Level : Level 3
      Required Skill : Rouse Saintess : Cynthia [50]
      Skill Description : A heal-type homunculus is transmutated and summoned with alchemy. 
      Homunculus Cynthia is integrated with the Alchemist and cooperates with the healing. During the first 
      integration, one's maximum Hp is restored by 50. Afterwards, once every 5 seconds, the Hp of the allies 
      are restored based on chance.




      Alchemist : Chronic Scholar

      - Complication (Class Change Passive Skill)
      Skill Level : Class Change Passive
      Required Skill : Automatically gained when changing class to 'Chronic Scholar'
      Skill Description : The venomous potion of the Alchemist causes complications. Whenever a disease 
      effect is activated in an enemy, the potion regeneration speed, movement speed, Water Attribute 
      resistance, and attack speed are decreased by a certain amount.




      - Horrific Area (Active Skill)
      Skill Level : Level 3
      Required Skill : Therapy Area [50]
      Skill Description : A venomous potion is spread throughout a certain area and alchemy is cast. 
      The enemies within range receive a disease effect for each attack period.




      - Infection Liquid (Active Skill)
      Skill Level : Level 1
      Required Skill : Medical Liquid [50]
      Skill Description : A poisonous substance made with alchemy is brought out and Water Attribute damage 
      is dealt to a designated enemy and the enemy receives a disease effect. If the enemy already has the 
      disease effect, the effect will be stacked.




      - Creepy Teatment (Active Skill)
      Skill Level : Level 3
      Required Skill : Floating Treatment [50]
      Skill Description : Surrounding enemies with the disease effect are blown up. The surrounding enemies 
      receive Water Attribute damage and the damage is damaged based on the number of stacked disease 
      effects. The exploded disease no longer affects the enemies and disappears.




      Other Changes

      Musketeer – Paramount Focus





      Changed Critical Chance and Critical Damage Increase value.

      Musketeer – Absorb Hit





      Changed Bonus CP Gained value and Duration.

      Musketeer – Forward Volition





      Changed Critical Chance Increase value and Duration.

      Musketeer – Sorcerer’s Reload





      Changed Limit Break Rate value.

      Musketeer – Check Mark





      Changed Mark Effect, added Physical Damage increase effect.

      Musketeer – Turn It On





      Added Range, Explosion Area, and Cooltime.

      Musketeer – Party Time





      Changed Increase Ratio per Bullet value.
       
      Alchemist – Last Command (Skill Name Change : Homunculus Hardening)




      Please note some of the tables may look broken or extending out to side in PC and Mobile webpage.
      We are looking for ways to solve the problem.
      We ask for your kind understanding.

      Best regards,
      Red Stone Online