[Magician Balance
Patch Information]
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※ Changes
1. [Levitation] changed to original skill
information.
2. [Heal] Cooltime removed.
3. [Focused Power] Move Speed Reduction removed.
4. [Arcane Energy] Extra Effect removed.
5. [Vision - Meteor] is changed into [Vision – Four
Bagger Charging], target skill and effect are changed.
6. [Meteor Shower] Attack Number, Cooltime changed..
7. [Meteor Shower Double Impact] Fire Attribute
Damage, Attack Number, Cooltime changed.
8. [Multiple Action Spell: Fireball] Fire Attribute
Damage changed to original skill information.
9. [Infernal Storm] Width changed.
10. [Cold-Bloodness] passive effect description
changed..
11. [Deadly Hit] Extra Effect description changed..
12. [Gravity Amplifying] Used CP changed.
13. [Meteor Shower Double Impact] Gained CP
information changed.
14. [Multiple Action Spell: Fireball] Gained CP
information changed.
15. [Infernal Storm] Gained CP information changed.
16. [Coolant Canon] Gained CP information changed.
17. [Multiple Action Spell: Fireball] Fireball
Number and Extra Effect description changed.
Fire Ball
Skill changed to be affected by character’s Attack
Speed.
Flame Storm
Removed Damage increase when close to center of
area.
Removed Wind Attribute Damage.
Can be registered in Sub Attack Slot.
Meteor Shower
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Damage increased if enemy is
closer to center of radius Max 125% Min 85%
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Increased Attack Number.
Added Cooltime.
Explosion Radius is limited to maximum 6.
Mistic Fog
Evasion Increase reduced.
Max Evasion is limited to 15%.
Spring Water Barrier
Added limit to Defense Increase value.
Defense is limited to 40.
Defense Increase is limited to Max 100%.
Water Cannon
Can be cast on ground.
Explosion Radius is limited to maximum 3.
Levitation
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Earth Attribute Resistance
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Evasion Increase limit added.
Defense is limited to maximum 40.
Evasion Increase is limited to maximum 15%.
Haste
Attack Speed, Move Speed limit added.
Attack Speed is limited to maximum 100%.
Move Speed is limited to maximum 250%.
Earth Heal
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Healing Amount
=Ally Current HP X
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Double Charging
Tooltip Change
A warm up spell to use more powerful spells.
The CP is continuously restored while the
movement speed decreases.
Changed to Reaction Skill.
CP Gained per second added.
CP Gained per second is limited to maximum 25.
Four Bagger Charging
Tooltip Change
A warm up spell to use more powerful spells. The magic attack
increases.
Level
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Used CP
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Changed
Used CP
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Gained CP
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Changed
Gained CP
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Casting
Speed (second)
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All
Element Resistance
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Max
CP Increase
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All
Element Resistance Duration
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Max
CP Increase Duration
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Magic
Damage Increase
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Duration
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Cooltime
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1
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60
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36
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106
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0
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Removed
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Removed
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Removed
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Removed
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Removed
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5.30%
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20
second
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60
second
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2
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60
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42
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112
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0
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5.60%
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3
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60
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48
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118
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0
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5.90%
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4
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60
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54
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124
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0
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6.20%
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5
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60
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60
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130
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0
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6.50%
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6
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60
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66
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136
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0
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6.80%
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7
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60
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72
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142
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0
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7.10%
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8
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60
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78
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148
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0
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7.40%
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9
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60
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84
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154
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0
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7.70%
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10
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60
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90
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160
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0
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8.00%
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20
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60
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150
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220
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0
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11.00%
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30
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60
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210
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280
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0
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14.00%
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40
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60
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270
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340
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0
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17.00%
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50
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60
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330
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400
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0
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20.00%
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: Magic Damage Increase is limited to maximum 25%.
Vision - Meteor →
Vision – Four Bagger Charging
: Deals continuous damage by summoning fires at the
Meteo Drop Point → The effect of the Four Bagger Charging lasts for a
longer period of time..
: [Meteor Shower], [Meteor Shower Double Impact] →[Four
Bagger Charging]
: Increases duration of [Four Bagger
Charging] by 10 seconds
--------------------------------------------------------------------------------------------------------------------------------
< Hellfire
Priest >
Book of
Incineration
Tooltip Change
The secret
method is learned from a book containing the essence
of the Fire
Blaze Magic and the method decreases the used CP for
all Fire Blaze
Magic and increases the power of all Fire Blaze Magic.
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Used CP of all Flame Magic is
reduced by 30%
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Used CP of All Flame Magic is reduced by 20%,
and Damage is increased by 10%
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All Flame Magic Damage Increase added.
Meteor Shower Double Impact
Tooltip Change
Summon a huge fire meteorite to attack enemies
who are widely spaced apart a dozen times.
It takes a lot of time to cast the skill.
Level
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Used CP
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Used CP after Class Change
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Changed
Used CP after Class Change
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Fire Attribute Damage
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Changed Fire Attribute Damage
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Explosion Radius
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Attack Number
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Changed Attack Number
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Description
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Cooltime
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Min
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Max
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Min
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Max
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(m)
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1
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420
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294
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336
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392
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452
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394
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454
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4
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2
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8 → 10
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Damage increased when target is close to center of explosion.
Decreases by 10% as target becomes further away.
Max 125%
Min 85%
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44 second → 2 seconds
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2
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426
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298.2
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340.8
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397
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457
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401
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461
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4.03
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3
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432
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302.4
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345.6
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402
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462
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408
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468
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4.06
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4
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438
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306.6
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350.4
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407
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467
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415
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475
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4.09
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5
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444
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310.8
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355.2
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412
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472
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422
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482
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4.12
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6
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450
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315
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360
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417
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477
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429
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489
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4.15
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7
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456
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319.2
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364.8
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422
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482
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436
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496
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4.18
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8
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462
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323.4
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369.6
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427
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487
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443
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503
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4.21
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9
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468
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327.6
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374.4
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432
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492
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450
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510
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4.24
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10
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474
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331.8
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379.2
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437
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497
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457
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517
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4.27
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20
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534
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373.8
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427.2
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487
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547
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527
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587
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4.57
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30
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594
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415.8
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475.2
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537
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597
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597
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657
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4.87
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40
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654
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457.8
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523.2
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587
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647
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667
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727
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5.17
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50
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714
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499.8
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571.2
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637
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697
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737
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797
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5.47
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Attack Number Increased.
Cooltime was added.
Explosion Radius is limited to maximum 6.
Multiple Action Spell: Fire Ball
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Used CP After Class Change
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Changed Used CP After Class
Change
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When hit, Fireball explodes and applies 100% additional damage
3 times.
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Changed to be affected by character’s Attack Speed.
Inferno Storm
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Used CP After Class Change
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Changed Used CP After Class
Change
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Wind Attribute Damage
=Physical Damage * X
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Damage Increased to targets closer to explosion
radius was removed.
Wind Attribute Damage was removed.
Can be placed in Sub-Attack Slot.
--------------------------------------------------------------------------------------------------------------------------------
< Frigid Priest >
Cold-Bloodeness
Tooltip Change
Decrease the body temperature until blood turns
cold and directly converse
with the Water Elemental. While using the Coolant
Cannon, there is a chance that
the Water Elemental will respond and attack with
supportive magic.
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Frigid Priest does not die
for 5 seconds after HP becomes 0
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If his HP does not exceed 25%
after 5 seconds, he dies.
Cooltime 180 seconds
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20% chance to apply additional damage applied 6 times when
activating [Coolant Canon] skill
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Changed skill mechanism to more offensive effect.
Coolant Cannon
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Damage increased when target
is close to center of explosion.
Decreases by 20% as target
becomes further away.
Max 100%
Min 60%
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Damage increased when target is close to center of explosion.
Decreases by 20% as target becomes further away.
Max 120%
Min 80%
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Increased Attack Number by 1.
Damage increased when target is close to center
of explosion is increased.
Can be cast on ground.
Explosion Radius is limited to maximum 3.
Earthquake > Ice Field
Tooltip Change
You freeze the ground to continuously hurt the
enemies within range
and change them into an ice crystal state.
Level
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Used CP
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Gained CP
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Earth
Attribute Damage
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Water
Attribute Damage
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Duration
(seconds)
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Area
Radius (m)
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Attack
Interval (seconds)
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Cooltime
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Changed
Notes
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Min
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Max
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Min
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Max
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1
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178
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0
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185
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285
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185
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285
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5
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5
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0.5
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5
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20%
increased chance to activate [Cold-Bloodedness] when using [Coolant Canon] to
enemy within area
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2
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181
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0
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188
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290
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188
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290
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3
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184
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0
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191
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295
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191
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295
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4
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187
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0
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194
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300
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194
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300
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5
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190
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0
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197
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305
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197
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305
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6
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193
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0
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200
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310
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200
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310
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7
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196
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0
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203
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315
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203
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315
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8
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199
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0
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206
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320
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206
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320
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9
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202
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0
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209
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325
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209
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325
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10
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205
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0
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212
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330
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212
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330
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20
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235
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0
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242
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380
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242
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380
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30
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265
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0
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272
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430
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272
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430
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40
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295
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0
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302
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480
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302
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480
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50
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325
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0
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332
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530
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332
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530
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[Icy Stalagmite] skill is removed from Class
Change Skill.
Replaced with [Earthquake] skill.
Changed to setup area damage skill,
Water Attribute Damage was added.
Extra Effect was added.
Touch of Cold
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2 Additional attack is performed when attacking enemy with
[Coolant Canon] after attacking with [Touch of Cold] (lasts 5 seconds)
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:
[Spring Water Barrier] skill is removed from
Class Change skill.
Replaced with [Touch of Cold] skill.
Changed to a ‘missile’ type skill, Extra Effect
was added.
--------------------------------------------------------------------------------------------------------------------------------
< Combat Priest >
Magical Combat
Tooltip Change
A fighting method used by Magicians fighting in
close quarters.
Electric explosions knock down the enemies and
create winds that pull them in
so that the Magicians can fight more easily.
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Final Damage of Combat Priest
is increased by 10% accumulatively when Deadly Hit electrocute effect damage
or Freezing Touch slow effect is applied
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Applies electrocute and pull effect to close(2.5m) enemies when
eliminating an enemy with electrocute explosion effect
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Effect changed to pulling nearby monsters when
eliminating an enemy..
Deadly Hit
Tooltip Change
Attack the enemies with a magic staff. There is a
chance to deal critical hits and finishing blows.
Like Charging, it is a warm up action to use high
level magic.
Additional effects are activated when the
attacked enemy is in an electrocution state
or slowdown state. However, the additional
effects are not activated if there is insufficient CP.
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Electrocution State Damage =
Damage * X
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Changed
Electrocution State Damage =
Damage * X
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CP Used with Electrocute Explosion
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50% chance to apply additional effect (Electrocution State
Damage) when enemies with electrocution state are nearby(2m).
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Electrocution State Damage is reduced.
Extra Effect was added.
CP Used with Electrocute Explosion added.
Electric Shield
Attack Interval was reduced.
Defense is limited to maximum 40.
Evade Rate Compensation is limited to maximum 15%.
Amplified Gravity > Electric Area
Tooltip Change
You constantly fire thunder and lightning to
attack the enemies
and send them into an electrocution state.
Level
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Used CP
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Changed Used CP
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Enemy
Move Speed Reduction
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Duration
(second)
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Changed
Duration (second)
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Success
Rate
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Wind
Attribute Damage
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Area Radius
(m)
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Changed
Area Radius (m)
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Electrocution
Success Rate (%)
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Electrocution
Additional Damage
(%)
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Electrocution
Duration (second)
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Cooltime
(second)
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Min
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Max
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1
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65
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175
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Removed
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3.5
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5
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Removed
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185
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285
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2.1
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6
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100
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10
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10
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5
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2
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66
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176
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3.5
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188
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290
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2.2
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3
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67
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177
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3.5
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191
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295
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2.3
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4
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68
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178
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3.5
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194
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300
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2.4
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5
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69
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179
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3.5
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197
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305
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2.5
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6
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70
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180
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3.5
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200
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310
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2.6
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7
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71
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181
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3.5
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203
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315
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2.7
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8
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72
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182
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3.5
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206
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320
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2.8
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9
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73
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183
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3.5
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209
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325
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2.9
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10
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74
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184
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3.5
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212
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330
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3
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20
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84
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194
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3.5
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242
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380
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4
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30
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94
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204
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3.5
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272
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430
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5
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40
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104
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214
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3.5
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302
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480
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6
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50
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114
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224
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3.5
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332
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530
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7
|
[Touch of Cold] skill is removed
from Class Change skill.
Replaced with [Electric Area]
skill.
Changed to set up area skill,
Wind Attribute Damage and Electrocution State Effect were added.
|