Hello Adventurers!
Here are the detailed preview for our 2021 March Major Update.
We will be providing detailed information on the [Opticalist] Class balance patch.
Also, below are other patchnotes and notices for our 2021 March Major Update to take a look.
[Opticalist Balance Patch Information] Cast Light > Shoot Lighting
Skill Changes: Light Attack Additional Effect was removed. Reflected Light
Skill Changes: Light Attack Additional Effect was removed. Beam diffusion > Expansion Beam : Fire large amount of beam in front and give damage to all enemies being touched > Fire a large expanding beam forward. Deals continuous damage to all enemies hit by the beam.
Skill Changes: Light Attack Additional Effect, Simultaneous Attack Frequency, Knockback were removed. Attack type was changed, Duration, Apply Interval were added, Hit Area was Increased. Red Eye Open
Skill Changes: Hit Area was Increased. Hit Number was changed to 2. Hit Area limited to maximum 6. Strategic Spell: Optical Hole
Skill Changes: Hit Area was Increased. Hit Number was changed to 3. Knockback and Damage level was removed. Hit Area limited to maximum 6. Speed Reading
Skill Changes: Used CP was changed. Melting Eyes : Fire bright light at all enemies around and make them blind > By emitting a powerful light, it damages all enemies around and reduces their accuracy.
Skill Changes: Light Damage was added. Blind Effect was removed. Hit Area and Duration was changed. Hit Area limited to maximum 6. Accuracy Decrease limited to maximum 50%.
The power of activation > Power Of Vitalization
: Use the power of light to activate all parts of your body, increasing maximum CP. > By using the power of light that stabilizes the mind and body, activates all parts of the body and increases maximum CP and adds light attribute additional damage to physical attacks.
Skill Changes: Additional Light Damage was added.
Veil of Light > Gleam Tent : Light comes down to friendly targets and boosts their attack power. > Light comes down to the target ally and shields against physical attacks for a while.
Skill Changes: Additional Light Damage was removed. Physical Damage Immune and Cooltime was added. Physical Damage Immune Duration limited to maximum 7 seconds. Cooltime limited to maximum 30 seconds. Time Control : Use the power of light to control your time, dodging physical attacks. > Stops the target's time and prevents them from dying for a while.
Skill Changes: Physical Damage Immune was removed. New Effect was added. Beat Shot > Bit Launch
Skill Changes: Accuracy was removed. Triple Clutch > Light Crystal : Beat is stretched in all directions and, pushing the enemies back. The beat will be attached at certain rate > Crystallizes the bit, causing the enemy with the bit attached in a certain range to be turned into stone.
Skill Changes: Physical Damage and Knockback was removed. Hit Area was changed. Petrify Effect was added. Range and Cooltime was added. Petrify Duration limited to maximum 3 seconds. Double Effect : Throw beat which is not projected. For the enemies which get disordered, the light is projected and 2 of beats will be attached, giving high damages. > Throws bits that weren't projected with light to enemies. Increases number of hits if thrown to enemies with bits already attached.
Skill Changes: Accuracy and Critical Hit was removed. Hit Number Increase when Bit applied Effect was added. Hit Number when Bit applied limited to maximum 12. Elimination Hit > Codestruction : Drop huge beat on enemies, striking them and then breaks. With the broken fragments of beat, beat will be attached on the enemies around at certain rate. > A large bit that projects light falls on an enemy and breaks. The broken fragments always attaches the bits to nearby enemies.
Skill Changes: Physical Damage and Hit Area was changed. Duration was removed. Additional Effect was added. Hit Area limited to maximum 6. Strategic Machinery: Vit Hive > Tactical Weapon: Bit Hive : Place a medium that holds Vit to scatter it to nearby enemies. > Detects nearby enemies with bits attached. Bits that detect enemies vibrate strongly and causes damage over time.
Skill Changes: Used CP was changed. Physical Damage was added. Hit Area was Increased. Apply Interval was changed. Damage diffusion > Damage Spread : When attacking an enemy with beat attached on, other enemies around also get damaged. However, when attacking an enemy with no beat attached, only the target will get damaged. > Blow up all the bits attached to enemies to deal powerful damage.
Skill Changes: Used CP and Gained CP was changed. Physical Damage and Hit Area was Increased. Simultaneous Attack Frequency was added. Simultaneous Attack Frequency limited to maximum 12. Hit Number limited to maximum 6. Radiation : Radiates navigation light from the attached beat, detecting enemies weak points. When enemy's defense and avoidance rate decreases by it, the attached beat consumes 1. > Shoots a search light within a certain range to identify enemy weaknesses and reduce enemy attack, defense, and evasion.
Skill Changes: Hit Area and Duration was changed. Damage Reduction was added. Bit related Effect was removed. Hit Area limited to maximum 3. Damage Reduction limited to maximum 90%. Cracking > Repulsive Light : Beat weakens enemies' weapons using strong light. The attached beat consumes 1 when used. > Deal additional light attribute damage when hitting enemies inflicted with debuffs.
Skill Changes: Used CP and Gained CP was changed. Light Attribute Damage Increase and Aura Apply Interval was added. Hit Area and Damage Reduction was removed. Duration was changed. Dullness > Radiate : Decrease enemies' movement and attack speed using attached beat. The attached beat consumes 1 when used. > When attacked, has a chance to deal light damage to the surrounding.
Skill Changes: Used CP and Gained CP was changed. Hit Area Maximum value and Activation Chance was added. Duration, Move Speed and Attack Speed Decrease was removed. Hit Area limited to maximum 3. Counter Activation Chance limited to maximum 30%. Serial Explosion > Shard Vision : Blast all of the beats attached on the enemy, giving powerful damage. The damage increases based on the number of beats attached. All beats will be consumed when used. > Physical limit damage increases when attacking enemies that have bits attached with attacks that uses bits. The bit expires after the effect is triggered.
Skill Changes: Used CP and Gained CP was changed. Physical Damage Limit Increase was added. Physical Damage, Hit Area, Attack Speed Correction, Simultaneous Attack Frequency was removed. Physical Damage Limit Increase limited to maximum 5000. Increased adhesion > Optical Lens : The ability of controlling beat improves, giving higher chance of attaching beat. > Accuracy increases when attacking a target with a bit attached.
Skill Changes: Skill level was changed to 1. Passive Effect was changed. Accuracy Increase limited to maximum 20%. Photon Dynamic > Photonics : The ability of controlling beat improves, increasing minimum damage of light. > Increases light control capability to increase minimum attack of light.
Skill Changes: Skill level was changed to 2. Light Damage Minimum Correction was changed. Light Damage Minimum Correction limited to maximum 80%. Wise Reaction : You get damaged when attacked, but at the same time, attach beat on the enemy to prepare for counter attack > Opticalist gains the probability of evading magic by creating a wall of light.
Skill Changes: Skill level was changed to 3. Bit Apply and Bit Duration was removed. Passive Effect was changed. Magic Evade Activation Chance limited to maximum 15%. Limit Release
Skill Changes: Skill level was changed to 4. Hit Area Increase was changed. Hit Area Increase limited to maximum 100. Scaling
Skill Changes: Skill level was changed to 5. Range Increase was changed. Range Increase limited to maximum 150. Vision – Serial Explosion > Vision - Radiation : After exploding all Bits, attaches another Bit. > Becomes invincible for 1 second. Skill Changes: Becomes invincible for 1 second when Radiation is activated -------------------------------------------------------------------------------------------------------------------------------- < Luminous Monarch > Improved Efficiency > Mirror Coat : Reduced CP consumption on skill use > Attack an enemy with light attribute skills, to reflect the surrounding light and deal additional blows.
Skill Changes: Passive Effect was changed. Red Eye Unleashed
Skill Changes: Hit Area and Hit Number was Increased. Hit Area limited to maximum 6. Bullet Proof Light > Reflected Bounced Lighting
Skill Changes: Light Attack Additional Effect Duration was removed. Amplified Beam > Extension Beam : Discharge a broad beam to attack enemies. Damaged enemies suffer decreased move and attack speed for a while > Fire a large expanding beam forward. Deals rapid continuous damage to all enemies hit by the beam.
Skill Changes: Light Attack Additional Effect Duration was removed. Duration and Apply Interval was added. Range and Hit Area was changed. Move Speed and Attack Speed Decrease was removed. ------------------------------------------------------------------------ < Crystal Operator > Vit Control > Bit Control : Vit can now be attached up to 3 on a single target. > Adjust the attached bit and spread it around. Spread bits are attached to nearby enemies.
Skill Changes: Passive Effect was changed. Chain Explosion > Crystal Vision : Explode all Vit attached to deal powerful damage. Triggers additional effects according to the number of Vit attached. all Vit are consumed when this skill is used. > Physical limit damage increases when attacking enemies that have bits attached with attacks that uses bits. The bit does not expire thanks to the expert control of the Crystal Operator.
Skill Changes: Used CP and Gained CP was changed. Physical Damage Limit Increase was added. Physical Damage, Hit Area, Attack Speed Correction, Simultaneous Attack Frequency, Bit Apply Effect was removed. Physical Damage Limit Increase limited to maximum 5000. Strategic Machinery: Boosted Vit Hive > Tactical Weapon: Bit Hive Boost : Place a medium that holds Vit to scatter those to the nearby enemies. Decreased duration and cool down, but increased Vit attack speed, when compared with those of the previous Vit Hive. > Detects nearby enemies with bits attached. Bits that detect enemies vibrate strongly and causes rapid damage over time.
Skill Changes: Used CP was changed. Physical Damage was added. Hit Area was increased. Apply Interval was changed. Duration was removed. Broaden Damage > Damage Expansion : When you attack a target, damage nearby enemies as well. Vit is attached to each enemy that is damaged this way. > Blow up all the bits attached to enemies to deal powerful damage. Searches a wider range to cause damage.
Skill Changes: Used CP, Gained CP, Physical Damage, Hit Area was changed. Simultaneous Attack Frequency was added. Simultaneous Attack Frequency limited to maximum 12. ------------------------------------------------------------------------ < Radiance Coordinator > Endless Interruption > Infinite Jamming : Increased trigger rate of Radiance Coordinator's debuffs on Vit attached enemies. > As soon as you damage the enemy, a ray of light spread out. The ray of light identifies the weaknesses of the attacked enemy and reduce enemy attack, defence, and evasion.
Skill Changes: Passive Effect was changed. Dominator of Time > Time Dominator : Manipulate time with your force of light to evade physical attacks. Use on ally to have half cool down. > Stops all party members' time and prevents them from dying for a while.
Skill Changes: Physical Damage Immune was removed. Effect Duration was added. Cooltime was changed. Hit Area was added. Miraculous Vitalization > Miracle Of Vitalization : Vitalize every part of your body to increase the maximum CP, and give half of the CP spent to the target. > By using the power of light that stabilizes the mind and body, activates all parts of the body and increases maximum CP and adds light attribute additional damage to physical attacks. Critical hits can trigger the attack.
Skill Changes: Additional Light Damage was added. CP Increase Duration was changed. CP Charge was removed. Magic Critical Hit Chance Increase was added. Insignia of Light : Rays come down to strengthen the attack of an ally. Magic attacks of the ally might deal critical hit > Light comes down to the target ally and shields against all attacks for a while.
Skill Changes: Additional Light Damage and Magic Critical Hit Chance Increase was removed. Immune Effect and Cooltime was added. Immune Duration limited to maximum 7 seconds. Cooltime limited to maximum 30 seconds. We will be renewing this preview notice if there are any changes made to our Squire Class balance patch. Also, please note some of the tables may look broken or extending out to side in PC and Mobile webpage. We are looking for ways to solve the problem, and ask for your kind understanding. Thank you.
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