Hello Adventurers! We are excited to present information on the upcoming major update
※ Update Contents that will be introduced through this preview can be changed depending on the test and development circumstances. ※ Details on the updated contents will be notified later on when the update implemented.
1. [New Character ‘Cannoneer’]
After about two years and a half since the captain update on the 22nd of August, 2022, we are excited to share information on the new character that many global adventurers waiting for. The new character, Cannoneer, is a calm-looking girl with a small and cute appearance, but unlike her appearance, she has a tough style of fighting, pouring out absurd bombardments with her magic cannon that utilizes magic power.
In addition, based on her experience as a sniper in Nacriema, she has a surprising charm. For example, she can fully demonstrate her cool-headed and calm sniper specialty depending on the situation and make precise shots.

- Demisemonger Utilized various shell enhancement skills and the passive skill that increases fire skill damage based on the physical type damage. Based on this passive skill, it has the concept of inflicting powerful physical damage using grenades, mortars, etc. 
- Solitary Force Mainly use the shells enchanted with fire and light attributes, the main concept of this awakening is to utilize the installed turret that shares(mirroring) the skill of own.

- Siege Blossom Uses specialized crampons to absorb recoil and deliver more stable fire. The concept of this awakening is enormous firepower, so each fire is so powerful and deadly which it inflicts huge areal damage.
So far we have introduced a new character, Cannoneer. Please looking forward to our updates to see more details about our new character!
2. [Improvement in Leveling 1~1250] In the process of periodically adding top fields and bosses, we have arranged for all adventurers to steadily grow by reorganizing early-game content. However, it was somewhat difficult to narrow the gap with the top adventurers, so we plan to significantly ease the difficulty of leveling between 1~1250. With this update, we expect to see most adventurers explore Yatikanu, Uposmeyer, and even Upoquagemire. - Integration and Expansion of Tutorial and Report Quest
Previous adventurer season 1,2 reports will be integrated with Delan&Darlene tutorial and will provide guaranteed support until the 1250 level. By completing this quest, the new adventurers will be able to learn the overall content and game play of the Red Stone and will be able to reach 1250 level within a week without any difficulty. - Lowering Monster Stats and Exp Adjustment Most of the adventures will face difficulty hunting current 900 ~ 1250 level monsters without some good quality 775 ULT equipment. This difficulty will be readjusted through the lowering of monster stats, with the adjustment we are expecting most adventures to hunt monsters in a much easier way even with the equipment that can obtained from tutorial quests. In addition, the exp provided by monsters of level 900~1,250 will be adjusted to increase steadily according to level. Not only through hunting, but adventurers will also be able to obtain huge amounts of exp by completing quests with the adjustment. 
3. [Level 1250~1775 Growth Enhancement] The overall exp provided by monsters above level 1250 has been increased, and the experience gained has been adjusted to increase steadily according to the monster level. Adventurers in that level range will also be able to grow at a faster rate than before.
4. [New High Level Field - Kaigran Gorge] For those adventurers already conquered Umosquagmire and waiting for a higher level field for further leveling, we are introducing the 1775 ~ 1925 level field Kaigran Gorge.
You will be able to continuously grow to level 2000 in the desolate gorge area of Kaigran Gorge, Uttbaul Lake, and the Kaigran Gorge Center.
5. [Necromancer Balance Patch] The necromancer hasn't gotten any major balance patch for a few years. The overall balance of Necromancer will be reorganized to improve relatively low performance compared to other characters. There will be major changes in normal and awakening skills to present a unique style of each awakening. Below is the basic summary of each awakening.
Strange Conjuror: By reinforcing necromancy awakening, it utilizes a lot of summoned pets. Through this awakening character mainly inflicts physical damage and the summoned pet inflicts magic damage which allows to use the of both physical and magical damage at the same time.
Wicked Psychologist: This awakening mainly reinforces stats related to curses. Through the awakening passive skill, skills with curse restriction can be used without any limitation. Moreover, it allows to deal more damage when attacking the enemy under a curse state.
Demonic Tuner: The main characteristic of this awakening is a solid defense by distributing received damage through the devil phantom.
6. [Mini Pet Skill Conversion System and UI Improvement] The new system mini pet skill conversion will be implemented with the updates. By using the function 'Parting' the mini pet will be permanently removed and a 'Farewell Gift' can be obtained as a result of an action. By using 'Farewell Gift' allows to convert the 7th and 8th skill of mutant mini pets. Enhance the abilities of your precious companion, the Mini pet, and fight together in various combat situations.
Additionally, mini pet UI will be distributed in mini pet inventory, combination mini pet, and owned mini pet to gain more visual accessibility. Other than that, other tool-tip and stacks of mini pet items will be improved as well for comfortable adventure.
7. [Physical and Magic Limit Break Titles Improvement] For physical characters, the limit damage value has been fixed to increase, which makes physical characters relatively weaker than magic characters. To compensate for the low performance of physical characters, The limit break level effect has been changed and it will increase physical limit damage by 1%, and magic limit damage by 1,000, per limit break level. Below is the break title effect after the update.
Physical (Limit Break 5Lv): Increased limit damage by 15,000, increased limit damage by 5% Magic (Limit Break 5Lv): Increased limit damage by 5,000, increased limit damage by 36%
In addition, the fixed increase option for physical limit damage obtained through items, mini-pet combinations, smelting, and skills will be changed to the physical limit damage percentage increase option or other efficient options.
Generally, all physical characters will be buffed through this improvement, but some characters (beast man, tamer) that are likely to become excessively strong will be readjusted with the skill value.
8. [Maximum Level Expansion, 2000+ Level] For the top adventurers who are approaching, we are expanding the level once again with new content to provide new enjoyment and motivation for growth.
Growth after level 2,000 is different from the previous Red Stone Online. Leveling is only possible with Exp gained through hunting in the top field (Uncharted Land), and you can become even stronger by acquiring ‘Omni Skills’ with Omni Skill Points obtained instead of existing skill points.
In the future, as leveling up is an important part of the adventurer’s growth, we plan to provide an item that enhances exp acquirement for high-level players (2000+) for a certain amount of time every day. In addition, this update also includes a new field-exclusive ability called Blood Record. In this field, useful enhancement items can be obtained by defeating field bosses, and new episode quests. It's time to compete once again on a new stage, adventurers!
- Basic changes When you kill monsters in the field above level 2,000, you can gain experience points and level up. Stat points are acquired at 5 points regardless of occupation, and skill points are acquired as 1 Omni skill point per 10% of the exp amount that is required to level up. In addition, from level 2,000, there will be also new visual effects, so please look forward to it.
9. [New Skill System, 'Omni Skill'] Omni Skill is content where all characters share the same skill tree, but you can acquire the skills you want according to the direction of your character development. We have prepared about 145 normal to legendary grade skills, ranging from skills that can increase damage or maximize survivability to unique skills that can change your play style.
You may be curious about the detailed specifications of the skills, but since we are in the process of adjusting the balance, we will inform detail information later on with our official notice.

10. [New System, 'Blood Record'] A new field-exclusive ability, Blood Record, is added. The new field has an appropriate Blood Record value, and depending on the value achievement rate, the damage received from enemies decreases, and the damage inflicted increases.
In addition, since you can obtain additional stats depending on the Blood Record level, if you consistently kill monsters and increase your blood record level, hunting in the field will become much easier.

11. [New 2000+ Level Field - Uncharted Land & Field Boss] In the Uncharted Land, a level 2,000~2,030 field, various and high-level monster/player corrections are applied compared to the previous Umoquagmire, so you will encounter even more powerful enemies.
In addition, field bosses will appear at regular intervals in certain areas of the Uncharted Land. The reward items for defeating boss monsters can be exchanged for new otherworldly enhancement stones with even more enhanced options, and grinding option converters, so we expect these contents to provide better engagement which allows us to create even more powerful equipment

12. [New Episode Quest - New Phase] After the adventure in Umoquagmire, the journey begins again with the disappearance of the expedition leader. Enter the uncharted land that has not yet been revealed, gain new powers, and dig up the truth.
13. [1400 Level Dimension Hub] We are adding Dimension Hub Stage 6, which can be entered between levels 1,400 and 1,499, to provide flexibility in growth until entering Uposmeyer.
14. [Nephone Creature Appearance Change System] We have identified that some adventurers are disappointed that only the appearance of the creature registered as the main. We plan to add a creature registration space dedicated to appearance, like a costume, so we hope you have fun adventures with your favorite creature.
We have introduced all the updated content, we hope our global adventurers are satisfied with the upcoming major update. We will try our best to provide better service to global adventures.
We will be waiting for your adventures!
Best Regards Red Stone Team
|